![]() Maybe the writer wanted to show off, but the result is that the text is hard to read (I suppose, even to native-speakers), it looks unnecessarily complex. In the first city I found myself failing to understand many of those low-frequency adjectives scattered around almost every phrase. The third major issue of the game is that the texts were written without any regard to the fact that there will also be non-native speakers (like myself) playing this game. Not really fair for the asked $20+ price. So all hardcore gamers (like myself) have got a clumsy port from iPad or something. But well, obviously the game was designed for tablets. ![]() ![]() Mouse-over just doesn't exist here, and it would be much easier to play if there were handy tooltips like in Rome Total War 2, for example. The option to hide banners doesn't really help it. The whole battlefield get cluttered already in the second battle because the units are drawn using fixed-angle isometric 2.5D and overlap. The field is scrolled in tablet-style (dragging) and not by pushing the cursor to the edge of the screen. nowhere it's said that "tempest" attack also damages allies), there is no obvious way to replay or reload. There is no "undo" command, so if you do something wrong because you didn't know the rules (e.g. Second, there are multiple problems with game controls. I had to re-start the game 3 times until finally I understood how combat works. First, the tutorial battles push too much info on the player, leaving you confused. First, the This game has an interesting TBS mechanics, but at the same time has major faults and ends up a mediocre broken game at best. This game has an interesting TBS mechanics, but at the same time has major faults and ends up a mediocre broken game at best. The replay value is excellent as well, to see how you could play differently to get different reactions from characters, the caravans, or to earn new heroes from placing yourself in more "immediate" danger. Nothing like having to really think before performing actions. 10/10 Gameplay, 11/10 story and I absolutely love the 'cause and effect'-esque mechanics. The characters really interact with your decisions too and tug on how you want to convey yourself as a character to those close to you. When you have maybe 350 clansmen, 140 warriors and 60 varl in your caravan, with limited supplies running, you're forced to be conservative at most times and on occasion, be the polar opposite, offensive and assertive, to gain supplies from meek farmers. It really feels like the end of the world. real, it doesn't beat around the bush with the story. The game on normal difficulty, is not hard, but does not baby you past the initial tutorial, some battles, especially the last, can prove to be a struggle, and may cause losses, injuries, or a need to rethink your strategies for later battles. Slow to start, Chapters 1 and 2 introduce you to the two main stories, which, by the end of the game merge to become one story, which I quite frankly love. The cause and effect style to the story really makes the player (myself) think long and hard about choices before rapidly doing things. The Viking-esque feel is excellent for the type of story. The The Banner Saga is a compelling tale following close knit to Norse Mythology. The Banner Saga is a compelling tale following close knit to Norse Mythology.
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